
Official screenshot · Steam media gallery · © WDR Studios / Digital Pajamas / Behaviour Interactive. Material statement.
Learn the movement tools first
The official game description lists running, jumping, climbing, wall running, bouncing and sliding. These actions are the tools used to outmaneuver the creatures. Treat the terrain as your means of survival rather than looking for a weapon build.
The dedicated wall-running page explains the developer’s campaign onboarding reference. It separates that design information from exact inputs that the collected notes do not establish. Follow the prompts in your game for the action your control scheme requires.
Understand the two-part trial
The Story Demo is the first part of the trial. Completing it unlocks the movement-focused Gameplay Demo. That unlock is different from the New Game Plus reward announced for beating the full game.
The walkthrough and demo pages describe their scope explicitly. They do not turn a trial route into the full campaign or supply unsupported puzzle codes. Use the demo-unlock article when you only need the short completion-reward answer.
Follow clues and keep rewards separate
Tapes, notes and recordings contribute environmental storytelling. The tape page distinguishes recording types and a documented playback reference from pickup locations. The story page introduces Jordan, the missing-child request and Dalton’s Dinos.
The amber page covers the developer-announced modifier rewards. The plush page explains the narrower official evidence about that item. These are different systems and should not be combined into one assumed collectible effect.
Sources & article scope
Research checked October 27, 2026. Beginner overview · Official gameplay and demo announcements. Send a correction.