
Official screenshot · Steam media gallery · © WDR Studios / Digital Pajamas / Behaviour Interactive. Material statement.
Start with the correct version
The trial’s two sections serve different parts of the experience. The Story Demo comes first, while the Gameplay Demo becomes available through completion of the story section. Treat that sequence as the starting point when deciding where to continue.
The developer describes the demo as an experience packaged separately from the campaign. Its progression is therefore not a reliable chapter order for the full game. A demo completion video can help identify which trial is being discussed, but its title alone cannot establish the full campaign’s route.
Complete the story section to continue
Finishing the Story Demo opens the movement-focused Gameplay Demo. This is a progression unlock within the trial, rather than evidence of full-game completion. If you have only played the opening section, the second section is the confirmed next part of the demo experience.
Keep the completion condition precise when comparing guides. The documented condition is finishing the story section, not collecting a particular number of objects or achieving a named score. There is no supported requirement here to complete an optional collectible checklist before the second section opens.
Understand the movement design
The Game Design devlog describes generous checkpoints, aerial adjustment and forgiving mantling. These design choices explain how the developers approach traversal and recovery. They give useful context for learning the game without supplying a universal input sequence for each obstacle.
Aerial adjustment concerns movement while airborne, while mantling concerns negotiating an edge or ledge. The devlog’s description should not be converted into invented timings, speed thresholds or guaranteed recovery shortcuts. Use the prompts in the version you are playing for the actual action required.
Use a walkthrough that matches your build
A useful route needs to identify whether it covers the Story Demo, the Gameplay Demo or the campaign. Those labels describe different scopes and should stay visible while you follow instructions. A video described as a demo showcase remains demo material even if its title also contains “full game.”
The collected written sources confirm the demo structure, not every intermediate objective. They do not establish a full sequence of rooms, puzzle solutions or encounters. This overview therefore stops at the supported progression instead of adding a route that has not been verified.
Choose the next guide for your question
For the trial’s download and version details, continue with the Demo Walkthrough page. For the reward after the first section, use the dedicated demo-unlock answer. Keeping those questions separate makes it easier to find the next relevant step.
Campaign progression is a different task from understanding the trial’s structure. A full route would need to connect normal-play objectives, checkpoints and transitions in the released build. The confirmed two-part demo order is useful now, but it should not be mistaken for that complete campaign reference.
Sources & article scope
Research checked October 27, 2026. Demo progression and announced campaign design · Research checked October 27, 2026. Send a correction.